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Source for wiki BlobAPI version 6
author
cowan
comment
ipnr
198.185.18.207
name
BlobAPI
readonly
0
text
This is a proposal for a WG2 bytevector API. The conceit is that everything is a separate procedure with minimal arguments; this makes for a lot of procedures, but each one can be easily inlined by even a very dumb compiler, providing high efficiency.
=== Numeric procedures ===
(`bytevector-<type><endian>-ref` ''bytevector n''`)`::
Returns a Scheme number corresponding to the binary value encoded according to ''type'' beginning at offset ''n'' in ''bytevector''.
(`bytevector-<type><endian>-set!` ''bytevector n v''`)`::
Converts ''v'' to a binary value encoded according to ''type'' and places it into ''bytevector'' beginning at offset ''n''.
The types are:
`u8`::
unsigned 8-bit integer
`s8`::
signed 8-bit integer
`u16`::
unsigned 16-bit integer
`s16`::
signed 16-bit integer
`u32`::
unsigned 32-bit integer
`s32`::
signed 32-bit integer
`u64`::
unsigned 64-bit integer
`s64`::
signed 64-bit integer
`u128`::
unsigned 128-bit integer
`s128`::
signed 128-bit integer
`f32`::
32-bit IEEE float
`fn32`::
32-bit native float (may not be IEEE)
`f64`::
64-bit IEEE float in native endianism
`fn64`::
64-bit native float (may not be IEEE)
`c64`::
64-bit complex number (two 32-bit IEEE floats)
`cn64`::
64-bit complex number (two 32-bit native floats, may not be IEEE)
`c128`::
128-bit complex number (two 64-bit IEEE floats)
`cn128`::
128-bit complex number (two 64-bit native floats, may not be IEEE)
The endianism values are:
(empty)::
Native endianism (system-dependent)
`le`::
Little-endianism
`be`::
Big-endianism
Endianism is not applicable to the following types: `s8 u8 fn32 fn64 cn64 cn128`
=== String procedures ===
(`bytevector-<encoding>-ref` ''bytevector n l''`)`::
Returns a Scheme string corresponding to the binary value encoded according to ''encoding'' beginning at offset ''n'' in ''bytevector'' and continuing for ''l'' bytes.
(`bytevector-<encoding>-set!` ''blob n v''`)`::
Converts ''v'' to a binary string encoded according to ''encoding'' and places it into ''bytevector'' beginning at offset ''n''. Returns the number of bytes encoded.
The encodings are:
`utf8`::
UTF-8 encoding
`utf16`::
UTF-16 encoding (respects BOM if present, defaults to native encoding otherwise)
`utf16be`::
UTF-16BE encoding (treats BOM as a normal character)
`utf16le`::
UTF-16LE encoding (treats BOM as a normal character)
=== Map, for-each, fold, unfold ===
'''TBD'''
=== Issues ===
Pick one:
1. Offsets are in bytes and can be arbitrary
1. Offsets are in bytes but must be naturally aligned (divisible by n for an n-byte value)
1. Offsets are in n-byte units (forces natural alignment, SRFI-4 style)
Should `bytevector=?` be provided?
I've trashed the UTF-32 conversions because nobody uses UTF-32. They can come back if somebody needs them.
time
2011-09-20 00:35:50
version
6