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Blob­API

cowan
2011-09-20 00:35:50
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This is a proposal for a WG2 bytevector API. The conceit is that everything is a separate procedure with minimal arguments; this makes for a lot of procedures, but each one can be easily inlined by even a very dumb compiler, providing high efficiency.

Numeric procedures

(bytevector-<type><endian>-ref bytevector n)
Returns a Scheme number corresponding to the binary value encoded according to type beginning at offset n in bytevector.
(bytevector-<type><endian>-set! bytevector n v)
Converts v to a binary value encoded according to type and places it into bytevector beginning at offset n.

The types are:

u8
unsigned 8-bit integer
s8
signed 8-bit integer
u16
unsigned 16-bit integer
s16
signed 16-bit integer
u32
unsigned 32-bit integer
s32
signed 32-bit integer
u64
unsigned 64-bit integer
s64
signed 64-bit integer
u128
unsigned 128-bit integer
s128
signed 128-bit integer
f32
32-bit IEEE float
fn32
32-bit native float (may not be IEEE)
f64
64-bit IEEE float in native endianism
fn64
64-bit native float (may not be IEEE)
c64
64-bit complex number (two 32-bit IEEE floats)
cn64
64-bit complex number (two 32-bit native floats, may not be IEEE)
c128
128-bit complex number (two 64-bit IEEE floats)
cn128
128-bit complex number (two 64-bit native floats, may not be IEEE)

The endianism values are:

(empty)
Native endianism (system-dependent)
le
Little-endianism
be
Big-endianism

Endianism is not applicable to the following types: s8 u8 fn32 fn64 cn64 cn128

String procedures

(bytevector-<encoding>-ref bytevector n l)
Returns a Scheme string corresponding to the binary value encoded according to encoding beginning at offset n in bytevector and continuing for l bytes.
(bytevector-<encoding>-set! blob n v)
Converts v to a binary string encoded according to encoding and places it into bytevector beginning at offset n. Returns the number of bytes encoded.

The encodings are:

utf8
UTF-8 encoding
utf16
UTF-16 encoding (respects BOM if present, defaults to native encoding otherwise)
utf16be
UTF-16BE encoding (treats BOM as a normal character)
utf16le
UTF-16LE encoding (treats BOM as a normal character)

Map, for-each, fold, unfold

TBD

Issues

Pick one:

  1. Offsets are in bytes and can be arbitrary
  2. Offsets are in bytes but must be naturally aligned (divisible by n for an n-byte value)
  3. Offsets are in n-byte units (forces natural alignment, SRFI-4 style)

Should bytevector=? be provided?

I've trashed the UTF-32 conversions because nobody uses UTF-32. They can come back if somebody needs them.